Cookies disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to deliver better content and for statistical purposes. You can disable the usage of cookies by changing the settings of your browser. By browsing our website without changing the browser settings you grant us permission to store that information on your device.

Privacy Policy

'

Tiny Epic Quest

×
Shipping to United States starts from None for letters and € 29.95 for parcels.

€27.16

Unavailable


EAN
0728028416299
Language
English
Playing time
30 min
Suggested Age
14+
Number of players
1 - 4

Lisätietoja

You can get an email alert when this product is back in stock.

Shipping (estimate)
Unknown

Product Information

EAN0728028416299
Price (incl. tax)€27.16
Price (excl. tax)€27.16
Tax€0.00
AvailabilityUnavailable
Shipping (estimate)€39.95
DesignerScott Almes
Game TypeBoard Game
LanguageEnglish
Playing time30 min
PublisherGamelyn Games
Suggested Age14+
Number of players1 - 4

Product Description

A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm’s deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out….

Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes’ movement or combat, or their ability to learn spells or mitigate harmful dice rolls. Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests — or to position themselves for what night brings.

As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals. During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day.

Description: Gamelyn Games