Cookies disclaimer

I agree Our site saves small pieces of text information (cookies) on your device in order to deliver better content and for statistical purposes. You can disable the usage of cookies by changing the settings of your browser. By browsing our website without changing the browser settings you grant us permission to store that information on your device.

Privacy Policy

'

Feudum

×
Shipping to United States starts from None for letters and € 29.95 for parcels.

€59.46

Unavailable
Not available in store


EAN
0602573231005
Language
English
Playing time
120 min
Suggested Age
12+
Number of players
2 - 5

Lisätietoja

You can get an email alert when this product is back in stock.

Shipping (estimate)
Unknown

Recommended items

Product Information

EAN0602573231005
Price (incl. tax)€59.46
Price (excl. tax)€59.46
Tax€0.00
AvailabilityUnavailable
Shipping (estimate)€39.95
Game TypeBoard Game
LanguageEnglish
Playing time120 min
Suggested Age12+
Number of players2 - 5

Product Description

Blimey! You and your blokes have been banished and stripped of everything but a few shillings and table scraps. Undaunted, you journey to a strange land to reinvent yourself and reclaim your honor. Will you farm the earth, fight as knights or finagle your own feudums?

Feudum (latin for fiefdom) is an economic medieval game of hand and resource management for 2-5 players. With many strategies at their disposal, players optimize four actions per turn in attempt to score the most victory points over five epochs.

Each player controls several medieval characters that roam the countryside tending farms, taxing towns and taking outposts in effort to rise in power.

But that’s only the tip of the behemoth's horn! You will also compete to acquire coveted feudums, which increase your membership status in one of six guilds. But beware! Feudum owners must pay homage to the king through military service or face the charge of disloyalty.

Once a guild member, you will dutifully play your part in a progressive economic cycle, whereby the farmer ships goods to the merchant who equips the alchemist, who invents black powder, which arms the knight, and so on.

If you run your guilds wisely, maintain control of key locations and adapt best to changing events, you will be victorious. Unless, of course, you starve, get sidetracked by Sea Serpents or develop an unhealthy interest in fermented grapes. Long live the King!